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Saruhiko Fushimi

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Can you blame me? In the end, I wasn't like you and the others. Leaving was inevitable.

–Saruhiko Fushimi, speaking about his betrayal.[1]

Saruhiko Fushimi
Fushimi Mugshot
Kanji 伏見猿比古
Rōmaji Fushimi Saruhiko
Alias Saru (猿, Saru)
Race Human
Age 19 (in K) [2]

20 (in K Missing Kings (Movie))

Birthday November 7[2]
Horoscope Scorpio
Height 178 cm (5'10") [2]
Gender 17px-Male.png Male
Eyes Blue
Hair Black
Blood Type AB[2]
Professional Status
Affiliation 35px-SCEPTER4_Insignia.png Scepter 4
Previous Affiliation 35px-Homura_Insignia.png HOMRA
Occupation Scepter 4 member
Base of Operations Scepter 4 HQ
Previous Base of Operations HOMRA
Personal Status
Status Active
Relatives Kisa Fushimi (mother)
Niki Fushimi (father) †
Aya Oogai (second cousin)
Aura Red
Weapon Saber
Throwing Knife
First appearance
Anime Debut Episode 1
Manga Debut Chapter 7 (K: Memory of Red)
Novel Debut K SIDE:RED
K -Lost Small World-
Character Song I beg your hate
Japanese Voice Mamoru Miyano
English Voice Johnny Yong Bosch
Image Gallery

Saruhiko Fushimi (伏見猿比古, Fushimi Saruhiko) is a member of Scepter 4 and a former member of HOMRA.


Saruhiko is a slim, quite tall male with messy black hair and blue eyes, framed by rectangular black glasses. He usually wears his Scepter 4 uniform, consisting of a white shirt, a gray waistcoat and a long blue coat that he leaves open and whose sleeves are rolled up below the elbow, showing purplish red wrist bands. He also wears dark blue trousers and knee-high black boots. He carries a saber on his left hip. On his upper left side of his chest he has the Homra insigna, partially hidden by a self-inflicted burn.


Fushimi often displays himself as a cool-headed, though lazy and bored individual. He is described as being rather depressing, showing dislike in many things, yet little interest in activities that he does enjoy, or even his own future. Furthermore, Fushimi has shown that he is a pessimist, believing that "heroes" do not exist; rather, he believes that surviving in the world would only come out of the individual's own power.[3]

He is quite intelligent, being able to solve complex mathematical problems within moments, simply by knowing the equation. He appears to enjoy playing video games, and shows a prominent distaste in vegetables or other compliments to his food's side dishes.[3]

Fushimi's Grin

Fushimi's twisted personality.

Fushimi can often be far more twisted then he leads others to believe. He is cruel, bloodthirsty, and occasionally sadistic. During battle, Fushimi often sports a wide grin and a tendency to laugh giddily about a dangerous event. He also displays more evident signs of arrogance and superiority towards his opponents. Fushimi often boasts about his strength and speaks to his opponents in a more mocking tone. Nevertheless, Fushimi retains a somewhat carefree attitude during battle.[1]

Fushimi dislikes most of his work's duties and a handful of the people that he is forced to work with, preferring not to spend time socializing with coworkers.[3] As such, he also prefers not to participate in most of his Clan's special activities that does not involve paperwork or the sort. However, he will cooperate if necessary with little to no arguments, save for perhaps a few minor complaints. At the same time, he would often disregard his associates and act out on his own. While focused on an objective, Fushimi is willing to use any method possible to make his tasks quicker and easier, such as drugging innocent civilians.[1] He would even attack several former allies without any hesitation just to accomplish his goal, displaying additional traits of ruthlessness.[4]

Although displaying a pessimistic character, lacking enthusiasm, he still, deep in his heart respects his previous King, Mikoto Suoh, as often preferring his name with honorifics, which he seldom uses with others. However, it is noted in Side: RED and one of the short stories that he is also considerably afraid and intimidated by Mikoto, which is prominently shown when he raised his saber when Mikoto broke the Scepter 4 Jail, but couldn't use it against him, and was instead shaking at the thought of facing Mikoto head on. Even with different clans and different path of life, he still hasn't really given up on his best friend Yata Misaki, as his cause of despise rises from Yata's undivided attention towards the red king, which quite made a gap between two good friends. He is possessive towards him, as he grows jealous of the closeness between HOMRA members and Yata. He has referred in the Radio Drama 'Izumo's Room' that if he would have been in Yata's place, he would have followed his best friend to Scepter 4,


Teenage Fushimi & Yata

Fushimi and Yata as bored teenagers.

Fushimi once attended the same middle school as Misaki Yata, whom he befriended and often hung out with after school. One day, both were lounging out on he streets beside a lamppost, where Fushimi drank from a bottle of soda. He watched silently as Yata took a drink from his soda and then threw it towards a group of rough-looking men. Worried, Fushimi then watched in surprise as one of them took a drink from the bottle of soda and then threw it back at them, only for it to melt despite the bottle being made of glass. The two teenagers then listened as they were offered to join the other group and hang out with them after school.[5]

Sometime after, they both started hanging out with the group of men and eventually became their Clansmen. However, Fushimi eventually came to conclude that they were only wasting their time acting like punks and gangsters, despite having such special power. He decided to go join Scepter 4 and was admitted into the organization, despite the current King knowing of his past with HOMRA. Fushimi would tell Yata the news while in a dark alley where he also explained his reasons for doing so. To prove his point, he even burned and scratched out his insignia, which Yata referred to as "their pride". He then tells Yata to watch what he will become.[4][5]


Fushimi and Benzai

Fushimi working together with Akiyama.

Before HOMRA and Scepter 4 could begin their fight, due to the fact that both Kings are about to face off, the Sword of Damocles appears over the sky, which Fushimi comments about.[6]

Back at the Scepter 4 headquarters, Fushimi conducts research on the video depicting Tatara Totsuka's murder. He, Himori Akiyama and Yūjirō Benzai manage to hack into the video so that they can uncover more specific details about it. In addition, they try to identify Totsuka's murderer among their list of criminals but are unsuccessful. During their time there, Fushimi receives a call telling him to go to a specific place, which he agrees to do.[4]


Fushimi approaching his former Clansmen in the warehouse.

It turns out that he is supposed to head to a warehouse near the harbor, supposedly the hideout of the gun dealer whose merchandise was used by Totsuka's murderer. Fushimi finds four of his former Red Clansmen there. He notes how one of them is not present, disappointing him. Nonetheless, he takes out the four men in an instant before calling Seri about his report, and to clean up after his mess.[4]

Afterwards, he heads to a mall where Misaki Yata had been involved with some gangsters, though he'd already left by the time that Fushimi arrives. Fushimi feels disappointed again and rubs his scratched HOMRA insignia.[4] He then returns to headquarters where he continues work, this time with several more of his Clansmen. Seri accuses him of slacking off during the time she's there but he disagrees. While working, he thinks about Totsuka and nearly tears up.[7]


Fushimi being told that he will accompany his Clansmen.

Later, Seri is given authorization to lead an investigation team to Ashinaka High School. Fushimi tells Seri, Himori Akiyama and Yūjirō Benzai to have a fun trip. Shortly after, however, he is told that he will be coming as well. Fushimi is slightly appalled though he decides not to complain further to the Lieutenant. Instead, he asks of what the team shall do if they find Yashiro Isana and what to do if he resists. Fushimi is told that Scepter 4 will take him into custody, regardless of the student's attempts.[1]

Fushimi and his team soon arrive at Ashinaka High School. Once there, they head to the principal's office so Seri can discuss their investigation with him. For most of the meeting, Fushimi simply stares out the window in utter boredom, until he eventually decides to take his leave in silence.[1]


Fushimi fails to notice Yata or Kamamoto.

Fushimi decides to stroll around the school's campus. He takes a path that leads him outside in the courtyards and makes a turn around a stone statue, completely unaware that Misaki Yata and Rikio Kamamoto were on the other side walking opposite of his direction. Fushimi does look back to see if anyone was behind him but does not notice the two.[1]

Fushimi drugging Sakura Full

Fushimi attacks one of the students and drugs her unconscious.

He eventually finds his way to the student council's office. Fushimi knocks on the door and sneaks behind Sakura Asama, drugging her with a piece of cloth that renders her unconscious. He goes inside and places her on a movable chair, which he eventually pushes away from him. Fushimi uses the school's computer and connects it to his cell phone, hacking into the database and revealing personal information of all the students. He quickly looks through the list.[1]

When he finishes up, Fushimi hears a ruckus outside and checks through the window blinds. He sees Yata and Kamamoto asking students about whether they've seen Yashiro Isana. Fushimi grins sinisterly at the sight of his former Clansmen.[1]


Fushimi draws out his saber before the battle begins.

He then heads outside to greet Yata, albeit in a mocking manner. Fushimi engages in a brief conversation with the skateboarding Clansmen, asking him a variety of questions, albeit with a sarcastic undertone. He further taunts Yata by addressing him with his first name, Misaki, intentionally aggravating him so that they can fight. When Yata resists his temptation, Fushimi begins to insult Mikoto Suoh, causing his rival to finally give in. Thus, the two engage in combat.[1]

Fushimi manages to maintain his ground in the battle, resisting any punch or kick launched by Yata. Near the climax of the event, he pulls out throwing knives and thrusts them upon Yata, stabbing part of his arm just below the shoulder. Fushimi also throws two knives at Kamamoto when he attempts to intervene in the battle. Fushimi prepares himself when Yata is about to fight with more intensity, when suddenly Seri interrupts the battle, greatly disappointing Fushimi. As per her request, he puts away his weapons. Afterwards, once Yata and Kamamoto had left them, Seri asks about what Fushimi learned from hacking into the school's database. He reveals that he did not find anyone at the school who resembles Tatara Totsuka's murderer.[1]


An annoyed Fushimi speaks to Munakata about their current odds in the battle.

The night as rain falls, Fushimi and his fellow Clansmen surround a soccer stadium in Shizume City, intending to corner Yashiro Isana. Like most of their members, Fushimi remains on standstill inside a movable base just outside the massive building. Using a sensory monitor that displays what is occurring inside the stadium, particularly after Seri and Kuroh Yatogami begin their battle, Fushimi bemoans at how their enemies are seemingly on an advantage; impatient, he goes to Munakata about the situation. Much later, there is an incident from within the stadium that unexpectedly creates a large, light-based structure in the sky reminiscent of the Sword of Damocles, surprising Fushimi.[8]

Shortly after, their Clan's target escapes with his two accomplices. Thus, Fushimi subsequently leads several of his Clansmen in a pursuit for the three individuals, but to due to inclement weather, they are forced to return back to headquarters with utmost failure.[9]

Fushimi's Report

Fushimi reporting back to his superiors.

The following afternoon, Fushimi receives a report that accordingly states how Kuroh Yatogami recently attacked a member of Fushimi's pursuit squad. The victim is left with minor injuries though his PDA has been stolen. Furthermore, a note is left behind with 1400 written upon it. Fushimi relays such information to Captain Munakata and Lieutenant Awashima in the former's office. Once his superiors have analyzed and concluded the reasons behind such an event, Fushimi is offered to remain on standby with them. Fushimi refuses after seeing a dumpling plate with a massive topping of red bean paste, which was also his Lieutenant's lunch. Therefore, he is assigned to alert his fellow Clansmen of emergency deployment, which he immediately tasks himself in doing.[9]


Fushimi spots a pickup truck nearby.

Approximately fifteen minutes later, Fushimi is given the call to head out and continue his pursuit from the previous night. He gathers several Clansmen from headquarters and immediately departs with them. His group heads out to a local freeway, where Gotō and Hidaka explain about Kuroh's and Neko's abilities. Fushimi is annoyed that they are seemingly unaware of their actual mission, though he does not state it out blatantly. Rather, he elaborates on how powerless Yashiro Isana is said to be, before turning his attention to a nearby pickup truck. Fushimi and his Clansmen surround the pickup truck and investigate the cargo behind. Fushimi discovers the stolen PDA within the crates but sees that there is no one else in the vehicle. Nonetheless, he easily sees through the trick and grows even more annoyed at Yashiro's attempt to trick him.[9]

Mad Fushimi

Fushimi feels a surge of anger run through him.

Fushimi later joins the rest of Scepter 4 to a local airport so that they can contact the Silver King, Adolf K. Weismann. During an explanation on why Munakata would go to such lengths for a goal, especially since it was brought to attention following Yashiro's own request, Fushimi questions whether the rumors circling Weismann are actually part of an old urban legend. To his annoyance, he is forced to continue listening to Munakata's lecture. Fushimi listens to Munakata as he reveals how, since the death of Tatara Totsuka, there have been many suspicious activity regarding Weismann. Hearing such news triggers a nerve in Fushimi.[9]


Fushimi boarding the helicopter before it takes off.

Eventually, the Clan reaches the airport. Fushimi gathers a group of his Clansmen before boarding a helicopter and subsequently taking off with eight others. While aboard and armed with an artillery gun, Fushimi reminds his Clansmen that they shall wait three minutes for Munakata to give his final warning. Should Weismann's blimp Himmelreich fail to comply with their requests by then, they shall take action and commandeer the aircraft. As the helicopters surround the blimp, Fushimi notices how one of them is acting out on its own, aggravating him, especially when the person driving it begins moving at an astonishing speed towards the Himmelreich's engines. Suddenly, Weismann detonates his own blimp and the helicopter crashes into the engines, creating an explosion. Thus, Fushimi's mission is unable to continue further.[9]

The next morning, while at headquarters Fushimi overhears Akiyama informing their Captain of how the Gold King has already arrived at the Himmelreich's crash site. The news surprises Fushimi.[10]


Fushimi about to create a barrier.

Hours later, Mikoto manages to free himself of his shackles and break out from his prison cell. Fushimi immediately heads outside with the rest of his Clan, where he reminds the others not to attack Mikoto even if he does. He then sees that Seri has already gathered a few other Clansmen to prepare for battle, amusing him. However, when Fushimi realizes that Mikoto is about to launch an attack at their forces, he immediately rushes to the area's exit and throws his knives to the ground. His Blue Aura flares up from the knives and creates a small barrier that manages to take form before Mikoto's attack can strike them. The barrier is unable to handle such an attack and is quickly destroyed, resulting in the destruction of the Scepter 4 headquarters and injury of several of their members, including Seri and himself. He attempts to draw his saber against his former King but gives up in the end.[10]

Shortly after, Fushimi stops his Clansmen from attacking the members of HOMRA, despite them being in open range. He and Kusanagi meet eye-to-eye though neither speak a word to one another.[10]

Eventually, Scepter 4 heads out to Ashinaka High School and surround the perimeters, awaiting further orders from Munakata. A bored Fushimi snaps at Dōmyōji and Fuse when they question what is happening on the island while HOMRA is in charge. Later, however, he asks the two whether it is time to attack, only to be told that they cannot unless Seri Awashima states otherwise.[11]

When Homra refused to step down from the school and therefore declaring war, Fushimi was beside the other Scepter 4 members grinning gleefully as he drew his sword for battle. Fushimi is seen again when he interrupts Yata's fight with Awashima and declaring himself as the opponent since they still had a score to settle. Although slightly shocked by this, Yata agrees to fight him.

Their fight is stopped when everyone stops to watch a massive beam of silver light appear on the campus, but Fushimi recovers from it quickly, attacking Yata and reminding him that he had to keep his eyes on him. The two continue to fight until Kuroh shows up and tries to restore order. Fushimi angrily attacks him and tells him to stay out of their business and he had no power here. Yata grudgingly agreed with Fushimi as the two began to attack Kuroh together. When Kuroh eventually defeats the two, Fushimi notices Yata howl out in pain and pulls at his shirt to reveal his Homra mark glowing brightly. Kuroh tells the two of them to stop fighting since they were the only ones left, but they refused. Kamamoto shows up and carry's the two off, Fushimi weakly retorting to Kamamoto to put him down.

Fushimi is not seen again until he is on the school bridge looking over the Homra members. He flinches while pulling at the collar of his uniform to reveal his mark burning brightly and he watches the light float up to the sky. He briefly notices a dog and cat run by but doesn't pay it too much mind.

K Missing KingsEdit

Fushimi appears in the movie. He got promoted sometime after the incident.

Powers & AbilitiesEdit

Red & Blue Aura: Fushimi possesses both Blue[4] and Red[1] Aura.

Swordsmanship: Fushimi possesses a good skill in swordsmanship.

Knife-throwing: Fushimi also seems to be able to throw his knives quite accurately.

  • Force Field: Fushimi is able to create a force field by transmitting his Blue Aura into his throwing knifes and throw them across in front of him where the Aura in each knife will merge together forming a force field barrier. This barrier is strong enough to briefly withstand Mikoto's Aura blast.[10] (unnamed)


Fushimi's Weapons

Fushimi's saber and throwing knives, both cloaked with his two Auras.

Saber: Befitting a member of Scepter 4, Fushimi possesses a saber, which he uses for combat.[4]

Throwing Knife: Fushimi carries at least six throwing knives, which he hides under his sleeves and pockets.[1]


  • Fushimi’s sword name is Subaru 昴 (the Pleiades).[12]I
  • In a character popularity poll, he ranked first.
  • Fushimi is allergic to animals. He'll sneeze whenever he's near one.
  • Fushimi tends to hate any type of vegetables, i.e. Bamboo shoots in the sweet and sour pork, Green pepper of the stuffed green pepper etc. as revealed in some K radio drama.
  • After Fushimi joins Scepter 4 he starts to style his hair in a way that is similar to his father, Niki.
  • Fushimi is very good at cards, as shown in a drama cd where he performed a card trick for Munakata and managed to baffle him. Also in the K Gakuen drama cd [Summer] when Shiro suggests they play poker Yata refused,saying when he played poker with Fushimi he was sure had cheated.


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 K Anime: Episode 5
  2. 2.0 2.1 2.2 2.3 K-Project Official Website
  3. 3.0 3.1 3.2 K: Trading CD, 5&6
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 K Anime: Episode 3
  5. 5.0 5.1 K Anime: Episode 13
  6. K Anime: Episode 1
  7. K Anime: Episode 4
  8. K Anime: Episode 7
  9. 9.0 9.1 9.2 9.3 9.4 K Anime: Episode 8
  10. 10.0 10.1 10.2 10.3 K Anime: Episode 9
  11. K Anime: Episode 10
  12. K Official Guide Book A MEMORY OF KINGS


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